Mobius Wary Roadmap
Omnexum Adventures-
MAIN FOCUS
-SOLID, SIMPLE AND QUICK GAMEPLAY
-Game Design
-What makes it unique
Where are we at
DONE:
-Comic
-rough one pager rules
-first prototype
-Some interior art
-Some of the characters drawings
Needs to be done:
- Playtesting
- Fleshed out rules
- Finalize rules
- Format
- Assets for tiles, enemies, bosses, etc
- decide on components, paper or other.
- Marketing
Potentially:
- Packaging, production
DEADLINES:
Now – June 30-
- Heavy playtesting/ experimenting 40 games
- Continuous debug/implementing ideas
- A rules version
July 1- 31
- Revision based on playtesting
- Maybe some external playtesting begins
- Rules version update
August 1 – 31
- External playtesting
- Rules Update
September 1- 30
- Debug
- Rules update
- Playtesting
- Promo
- Beta version recruiting
- TIle Art Done
October 1 – 31
- Final Beta debug (Omega Debug is a sick game name)
- Format for online use / printing
- More promo
November 1 – 8
- Final Cleanup/organisation
November 8 –
- Complete rules, and art, (Soft Launch)
November 8 – December 31
- Assume the Final version is one click away from release
2026 –
- Publish
- Is this a physical game or not?
- Consider production
- Work on new things
OTHER IDEAS:
1 player
- Player vs player
- player teams
- DM version
- Custom Difficulty choices

