The Omnexum Universe

By Gravity Dragon Creative

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Mobius Wary Roadmap

Omnexum Adventures-

MAIN FOCUS

-SOLID, SIMPLE AND QUICK GAMEPLAY

-Game Design

-What makes it unique

Where are we at

DONE:

-Comic 

-rough one pager rules

-first prototype

-Some interior art

-Some of the characters drawings

Needs to be done:

  • Playtesting
  • Fleshed out rules
  • Finalize rules
  • Format
  • Assets for tiles, enemies, bosses, etc
  • decide on components, paper or other.
  • Marketing

Potentially:

  • Packaging, production

DEADLINES:

Now – June 30-

  • Heavy playtesting/ experimenting 40 games
  • Continuous debug/implementing ideas
  • A rules version

July 1- 31

  • Revision based on playtesting
  • Maybe some external playtesting begins
  • Rules version update

August 1 – 31

  • External playtesting
  • Rules Update

September 1- 30

  • Debug
  • Rules update
  • Playtesting
  • Promo 
  • Beta version recruiting 
  • TIle Art Done

October 1 – 31

  • Final Beta debug (Omega Debug is a sick game name)
  • Format for online use / printing
  • More promo

November 1 – 8

  • Final Cleanup/organisation

November  8 – 

  • Complete rules, and art, (Soft Launch)

November 8 – December 31

  • Assume the Final version is one click away from release 

2026 – 

  • Publish
  • Is this a physical game or not? 
  • Consider production 
  • Work on new things

OTHER IDEAS:

1 player

  • Player vs player
  • player teams
  • DM version
  • Custom Difficulty choices